parch-plymouth/usr/share/plymouth/themes/parch/parch.script

207 lines
6.8 KiB
Text

logo.image = Image("boot.png");
Window.SetBackgroundTopColor(0, 0, 0);
Window.SetBackgroundBottomColor(0, 0, 0);
if (Plymouth.GetMode () == "shutdown")
# To increase the possibility of certain shutdown messages we do a little math
{
a = Math.Random ();
if (a <= 0.5)
if (a <= 0.25)
if (a <= 0.125)
if (a <= 0.0625)
if (a <= 0.03125)
logo.image = Image("shutdown1.png");
else
logo.image = Image("shutdown2.png");
else
logo.image = Image("shutdown3.png");
else
logo.image = Image("shutdown4.png");
else
logo.image = Image("shutdown5.png");
else
logo.image = Image("shutdown6.png");
}
logo.sprite = Sprite(logo.image);
logo.sprite.SetX (Window.GetX() + Window.GetWidth() / 2 - logo.image.GetWidth() / 2);
#logo.sprite.SetY (Window.GetY() + Window.GetHeight() / 2 - logo.image.GetHeight() / 2); # original
logoYPosShutdownMode = Window.GetY() + Window.GetHeight() / 2 - logo.image.GetHeight() / 2;
#logo.sprite.SetY (Window.GetY() + Window.GetHeight() / 2 - logo.image.GetHeight() / 1); # my change
logoYPosBootMode = Window.GetY() + Window.GetHeight() / 2 - logo.image.GetHeight() / 1;
# Set different Y position for logo for different modes
if (Plymouth.GetMode () == "shutdown")
{
logo.sprite.SetY (logoYPosShutdownMode);
}
else
{
# in boot mode
logo.sprite.SetY (logoYPosBootMode);
}
logo.sprite.SetOpacity (1);
#----------------------------------------- Dialogue --------------------------------
status = "normal";
fun dialog_setup()
{
local.box;
local.lock;
local.entry;
box.image = Image("box.png");
lock.image = Image("lock.png");
entry.image = Image("entry.png");
box.sprite = Sprite(box.image);
box.x = Window.GetX() + Window.GetWidth() / 2 - box.image.GetWidth ()/2;
box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2;
box.z = 10000;
box.sprite.SetPosition(box.x, box.y, box.z);
lock.sprite = Sprite(lock.image);
lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
lock.z = box.z + 1;
lock.sprite.SetPosition(lock.x, lock.y, lock.z);
entry.sprite = Sprite(entry.image);
entry.x = lock.x + lock.image.GetWidth();
entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
entry.z = box.z + 1;
entry.sprite.SetPosition(entry.x, entry.y, entry.z);
global.dialog.box = box;
global.dialog.lock = lock;
global.dialog.entry = entry;
global.dialog.bullet_image = Image("bullet.png");
dialog_opacity (1);
}
fun dialog_opacity(opacity)
{
dialog.box.sprite.SetOpacity (opacity);
dialog.lock.sprite.SetOpacity (opacity);
dialog.entry.sprite.SetOpacity (opacity);
for (index = 0; dialog.bullet[index]; index++)
{
dialog.bullet[index].sprite.SetOpacity(opacity);
}
}
fun display_normal_callback ()
{
global.status = "normal";
if (global.dialog)
dialog_opacity (0);
}
fun display_password_callback (prompt, bullets)
{
global.status = "password";
if (!global.dialog)
dialog_setup();
else
dialog_opacity(1);
for (index = 0; dialog.bullet[index] || index < bullets; index++)
{
if (!dialog.bullet[index])
{
dialog.bullet[index].sprite = Sprite(dialog.bullet_image);
dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth();
dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
dialog.bullet[index].z = dialog.entry.z + 1;
dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
}
if (index < bullets)
dialog.bullet[index].sprite.SetOpacity(1);
else
dialog.bullet[index].sprite.SetOpacity(0);
}
}
Plymouth.SetDisplayNormalFunction(display_normal_callback);
Plymouth.SetDisplayPasswordFunction(display_password_callback);
#----------------------------------------- Progress Bar --------------------------------
if (Plymouth.GetMode () == "boot")
{
progress_box.image = Image("progress_box.png");
progress_box.sprite = Sprite(progress_box.image);
progress_box.x = Window.GetX() + Window.GetWidth() / 2 - progress_box.image.GetWidth() / 2;
#change here
#progress_box.y = Window.GetY() + Window.GetHeight() * 0.65 - progress_box.image.GetHeight() / 2;
progress_box.y = Window.GetY() + Window.GetHeight() * 0.55 - progress_box.image.GetHeight() / 2; # my change
progress_box.sprite.SetPosition(progress_box.x, progress_box.y, 0);
progress_bar.original_image = Image("progress_bar.png");
progress_bar.sprite = Sprite();
progress_bar.x = Window.GetX() + Window.GetWidth() / 2 - progress_bar.original_image.GetWidth() / 2;
#change here
#progress_bar.y = Window.GetY() + Window.GetHeight() / 2 * 1.3 - progress_box.image.GetHeight() / 2 + (progress_box.image.GetHeight() - progress_bar.original_image.GetHeight()) / 2;
progress_bar.y = Window.GetY() + Window.GetHeight() / 2 * 1.1 - progress_box.image.GetHeight() / 2 + (progress_box.image.GetHeight() - progress_bar.original_image.GetHeight()) / 2; # my change
progress_bar.sprite.SetPosition(progress_bar.x, progress_bar.y, 1);
fun progress_callback (duration, progress)
{
if (progress_bar.image.GetWidth () != Math.Int (progress_bar.original_image.GetWidth () * progress))
{
progress_bar.image = progress_bar.original_image.Scale(progress_bar.original_image.GetWidth(progress_bar.original_image) * progress, progress_bar.original_image.GetHeight());
progress_bar.sprite.SetImage (progress_bar.image);
}
}
Plymouth.SetBootProgressFunction(progress_callback);
}
#----------------------------------------- Quit --------------------------------
fun quit_callback ()
{
logo.sprite.SetOpacity (1);
}
Plymouth.SetQuitFunction(quit_callback);
#----------------------------------------- Message --------------------------------
message_sprites = [];
message_sprite_count = 0;
message_sprite_y = 10;
fun display_message_callback (text)
{
my_image = Image.Text(text, 1, 1, 1);
message_sprites[message_sprite_count] = Sprite(my_image);
message_sprites[message_sprite_count].SetPosition(10, message_sprite_y, 10000);
message_sprites[message_sprite_count].text = text;
message_sprite_count++;
message_sprite_y += my_image.GetHeight();
}
fun hide_message_callback (text)
{
for (i = 0; i < message_sprite_count; i++)
{
if (message_sprites[i].text == text)
message_sprites[i] = NULL;
}
}
Plymouth.SetDisplayMessageFunction (display_message_callback);
Plymouth.SetHideMessageFunction (hide_message_callback);