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Use a separate palette for newly created partitions.
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1 changed files with 15 additions and 0 deletions
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@ -29,6 +29,7 @@
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#include <QColor>
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#include <QColor>
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static const int NUM_PARTITION_COLORS = 5;
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static const int NUM_PARTITION_COLORS = 5;
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static const int NUM_NEW_PARTITION_COLORS = 4;
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//Let's try to use the Breeze palette
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//Let's try to use the Breeze palette
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static QColor PARTITION_COLORS[ NUM_PARTITION_COLORS ] =
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static QColor PARTITION_COLORS[ NUM_PARTITION_COLORS ] =
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{
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{
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@ -38,6 +39,13 @@ static QColor PARTITION_COLORS[ NUM_PARTITION_COLORS ] =
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"#3daee9", //Plasma Blue
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"#3daee9", //Plasma Blue
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"#9b59b6", //Purple
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"#9b59b6", //Purple
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};
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};
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static QColor NEW_PARTITION_COLORS[ NUM_NEW_PARTITION_COLORS ] =
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{
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"#c0392b", //Dark Icon Red
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"#f39c1f", //Dark Icon Yellow
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"#f1b7bc", //Light Salmon
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"#fed999", //Light Orange
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};
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static QColor FREE_SPACE_COLOR = "#777777";
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static QColor FREE_SPACE_COLOR = "#777777";
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static QColor EXTENDED_COLOR = "#aaaaaa";
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static QColor EXTENDED_COLOR = "#aaaaaa";
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@ -74,6 +82,7 @@ colorForPartition( Partition* partition )
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PartitionTable* table = dynamic_cast< PartitionTable* >( parent );
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PartitionTable* table = dynamic_cast< PartitionTable* >( parent );
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Q_ASSERT( table );
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Q_ASSERT( table );
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int colorIdx = 0;
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int colorIdx = 0;
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int newColorIdx = 0;
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for ( PartitionIterator it = PartitionIterator::begin( table );
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for ( PartitionIterator it = PartitionIterator::begin( table );
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it != PartitionIterator::end( table );
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it != PartitionIterator::end( table );
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++it )
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++it )
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@ -84,13 +93,19 @@ colorForPartition( Partition* partition )
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if ( !PMUtils::isPartitionFreeSpace( child ) &&
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if ( !PMUtils::isPartitionFreeSpace( child ) &&
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!child->hasChildren() )
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!child->hasChildren() )
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++colorIdx;
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++colorIdx;
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if ( PMUtils::isPartitionNew( child ) )
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++newColorIdx;
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}
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}
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if ( PMUtils::isPartitionNew( partition ) )
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return NEW_PARTITION_COLORS[ newColorIdx % NUM_NEW_PARTITION_COLORS ];
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return PARTITION_COLORS[ colorIdx % NUM_PARTITION_COLORS ];
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return PARTITION_COLORS[ colorIdx % NUM_PARTITION_COLORS ];
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}
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}
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QColor
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QColor
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colorForPartitionInFreeSpace( Partition* partition )
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colorForPartitionInFreeSpace( Partition* partition )
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{
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{
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//FIXME
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PartitionNode* parent = partition->parent();
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PartitionNode* parent = partition->parent();
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Q_ASSERT( parent );
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Q_ASSERT( parent );
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int colorIdx = 0;
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int colorIdx = 0;
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