calamares/src/branding
Adriaan de Groot 3b3e80b334 [branding] Add a totally different branding example
Use the samegame example from the Qt Quick demos as a branding "slideshow".
Instead of watching slides go by, you can play samegame! Click on
"new game" to start, and then click on groups of same-colored balls to make
them go away -- at least two same-colored balls must be touching.

Once the exec step is done, the game vanishes automatically.

This is an additional example for #841
2018-01-16 17:05:29 +01:00
..
default Documentation: change http links to GitHub to https 2017-12-20 08:39:09 -05:00
samegame [branding] Add a totally different branding example 2018-01-16 17:05:29 +01:00
CMakeLists.txt Dummy default branding component. 2014-10-10 18:10:50 +02:00
README.md Update README.md 2015-06-10 22:54:44 +02:00

Branding directory

Branding components can go here, or they can be managed and installed separately.

A branding component is a subdirectory with a branding.desc descriptor file, containing brand-specific strings in a key-value structure, plus brand-specific images or QML. Such a subdirectory, when placed here, is automatically picked up by CMake and made available to Calamares.

QML files in a branding component can be translated. Translations should be placed in a subdirectory lang of the branding component directory. Qt translation files are supported (.ts sources which get compiled into .qm). Inside the lang subdirectory all translation files must be named according to the scheme calamares-<component name>_<language>.qm.

Text in your show.qml should be enclosed in this form for translations text: qsTr("This is an example text.")