Fixes #392276
2007-01-06 Marc-Andre Lureau <marcandre.lureau@gmail.com> Fixes #392276 * gnome-settings-sound.c: #ifdef esd-related code. svn path=/trunk/; revision=7065
This commit is contained in:
parent
f0e60de69f
commit
5beb200f1c
3 changed files with 46 additions and 23 deletions
|
@ -1,3 +1,9 @@
|
|||
2007-01-06 Marc-Andre Lureau <marcandre.lureau@gmail.com>
|
||||
|
||||
Fixes #392276
|
||||
|
||||
* gnome-settings-sound.c: #ifdef esd-related code.
|
||||
|
||||
2006-10-12 Dan Winship <danw@novell.com>
|
||||
|
||||
* delayed-dialog.c (gnome_settings_delayed_show_dialog): new
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
SUBDIRS = xrdb actions
|
||||
|
||||
INCLUDES=$(DBUS_CFLAGS) $(LIBGNOMEKBD_CFLAGS) $(GNOME_SETTINGS_DAEMON_CFLAGS) -I$(top_srcdir)/libbackground -I$(top_srcdir) \
|
||||
-DESD_SERVER="\"$(ESD_SERVER)\"" \
|
||||
-DDATADIR="\"$(datadir)\"" \
|
||||
-DPIXMAPSDIR="\"$(GNOMECC_PIXMAPS_DIR)\"" \
|
||||
$(FB_CFLAGS)
|
||||
|
|
|
@ -33,7 +33,9 @@
|
|||
|
||||
#include <glib/gi18n.h>
|
||||
|
||||
#ifdef HAVE_ESD
|
||||
# include <esd.h>
|
||||
#endif
|
||||
|
||||
#include <gconf/gconf-client.h>
|
||||
#include <libgnome/gnome-sound.h>
|
||||
|
@ -43,30 +45,36 @@
|
|||
#include "gnome-settings-sound.h"
|
||||
#include "gnome-settings-daemon.h"
|
||||
|
||||
/* start_esd
|
||||
/* start_gnome_sound
|
||||
*
|
||||
* Start the Enlightenment Sound Daemon.
|
||||
* Start GNOME sound.
|
||||
*/
|
||||
static void
|
||||
start_esd (void)
|
||||
start_gnome_sound (void)
|
||||
{
|
||||
gnome_sound_init (NULL);
|
||||
if (gnome_sound_connection_get () < 0)
|
||||
g_warning ("Could not connect to the ESD daemon\n");
|
||||
g_warning ("Could not start GNOME sound.\n");
|
||||
}
|
||||
|
||||
static gboolean set_standby = TRUE;
|
||||
#ifdef HAVE_ESD
|
||||
static gboolean set_esd_standby = TRUE;
|
||||
#endif
|
||||
|
||||
/* stop_esd
|
||||
/* stop_gnome_sound
|
||||
*
|
||||
* Stop the Enlightenment Sound Daemon.
|
||||
* Stop GNOME sound.
|
||||
*/
|
||||
static void
|
||||
stop_esd (void)
|
||||
stop_gnome_sound (void)
|
||||
{
|
||||
#ifdef HAVE_ESD
|
||||
/* Can't think of a way to do this reliably, so we fake it for now */
|
||||
esd_standby (gnome_sound_connection_get ());
|
||||
set_standby = TRUE;
|
||||
set_esd_standby = TRUE;
|
||||
#else
|
||||
gnome_sound_shutdown ();
|
||||
#endif
|
||||
}
|
||||
|
||||
struct reload_foreach_closure {
|
||||
|
@ -88,13 +96,15 @@ reload_foreach_cb (SoundEvent *event, gpointer data)
|
|||
closure = data;
|
||||
|
||||
key = sound_event_compose_key (event);
|
||||
|
||||
#ifdef HAVE_ESD
|
||||
/* We need to free up the old sample, because
|
||||
* esd allows multiple samples with the same name,
|
||||
* putting memory to waste. */
|
||||
sid = esd_sample_getid(gnome_sound_connection_get (), key);
|
||||
if (sid >= 0)
|
||||
esd_sample_free(gnome_sound_connection_get (), sid);
|
||||
|
||||
#endif
|
||||
/* We only disable sounds for system events. Other events, like sounds
|
||||
* in games, should be preserved. The games should have their own
|
||||
* configuration for sound anyway.
|
||||
|
@ -141,32 +151,40 @@ apply_settings (void)
|
|||
static int event_changed_old = 0;
|
||||
int event_changed_new;
|
||||
|
||||
gboolean enable_esd;
|
||||
gboolean enable_sound;
|
||||
gboolean event_sounds;
|
||||
|
||||
struct reload_foreach_closure closure;
|
||||
|
||||
client = gnome_settings_daemon_get_conf_client ();
|
||||
|
||||
enable_esd = gconf_client_get_bool (client, "/desktop/gnome/sound/enable_esd", NULL);
|
||||
#ifdef HAVE_ESD
|
||||
enable_sound = gconf_client_get_bool (client, "/desktop/gnome/sound/enable_esd", NULL);
|
||||
#else
|
||||
enable_sound = TRUE;
|
||||
#endif
|
||||
event_sounds = gconf_client_get_bool (client, "/desktop/gnome/sound/event_sounds", NULL);
|
||||
event_changed_new = gconf_client_get_int (client, "/desktop/gnome/sound/event_changed", NULL);
|
||||
|
||||
closure.enable_system_sounds = event_sounds;
|
||||
|
||||
if (enable_esd) {
|
||||
if (enable_sound) {
|
||||
if (gnome_sound_connection_get () < 0)
|
||||
start_esd ();
|
||||
|
||||
else if (set_standby) {
|
||||
start_gnome_sound ();
|
||||
#ifdef HAVE_ESD
|
||||
else if (set_esd_standby) {
|
||||
esd_resume (gnome_sound_connection_get ());
|
||||
set_standby = FALSE;
|
||||
set_esd_standby = FALSE;
|
||||
}
|
||||
#endif
|
||||
} else {
|
||||
#ifdef HAVE_ESD
|
||||
if (!set_esd_standby)
|
||||
#endif
|
||||
stop_gnome_sound ();
|
||||
}
|
||||
|
||||
} else if (!enable_esd && !set_standby)
|
||||
stop_esd ();
|
||||
|
||||
if (enable_esd &&
|
||||
if (enable_sound &&
|
||||
(!inited || event_changed_old != event_changed_new))
|
||||
{
|
||||
SoundProperties *props;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue