2007-01-06  Marc-Andre Lureau  <marcandre.lureau@gmail.com>

	Fixes #392276

	* gnome-settings-sound.c: #ifdef esd-related code.

svn path=/trunk/; revision=7065
This commit is contained in:
Marc-Andre Lureau 2007-01-06 21:20:16 +00:00 committed by Rodrigo Moya
parent f0e60de69f
commit 5beb200f1c
3 changed files with 46 additions and 23 deletions

View file

@ -1,3 +1,9 @@
2007-01-06 Marc-Andre Lureau <marcandre.lureau@gmail.com>
Fixes #392276
* gnome-settings-sound.c: #ifdef esd-related code.
2006-10-12 Dan Winship <danw@novell.com>
* delayed-dialog.c (gnome_settings_delayed_show_dialog): new

View file

@ -1,7 +1,6 @@
SUBDIRS = xrdb actions
INCLUDES=$(DBUS_CFLAGS) $(LIBGNOMEKBD_CFLAGS) $(GNOME_SETTINGS_DAEMON_CFLAGS) -I$(top_srcdir)/libbackground -I$(top_srcdir) \
-DESD_SERVER="\"$(ESD_SERVER)\"" \
-DDATADIR="\"$(datadir)\"" \
-DPIXMAPSDIR="\"$(GNOMECC_PIXMAPS_DIR)\"" \
$(FB_CFLAGS)

View file

@ -33,7 +33,9 @@
#include <glib/gi18n.h>
#include <esd.h>
#ifdef HAVE_ESD
# include <esd.h>
#endif
#include <gconf/gconf-client.h>
#include <libgnome/gnome-sound.h>
@ -43,30 +45,36 @@
#include "gnome-settings-sound.h"
#include "gnome-settings-daemon.h"
/* start_esd
/* start_gnome_sound
*
* Start the Enlightenment Sound Daemon.
* Start GNOME sound.
*/
static void
start_esd (void)
start_gnome_sound (void)
{
gnome_sound_init (NULL);
if (gnome_sound_connection_get () < 0)
g_warning ("Could not connect to the ESD daemon\n");
g_warning ("Could not start GNOME sound.\n");
}
static gboolean set_standby = TRUE;
#ifdef HAVE_ESD
static gboolean set_esd_standby = TRUE;
#endif
/* stop_esd
/* stop_gnome_sound
*
* Stop the Enlightenment Sound Daemon.
* Stop GNOME sound.
*/
static void
stop_esd (void)
stop_gnome_sound (void)
{
#ifdef HAVE_ESD
/* Can't think of a way to do this reliably, so we fake it for now */
esd_standby (gnome_sound_connection_get ());
set_standby = TRUE;
set_esd_standby = TRUE;
#else
gnome_sound_shutdown ();
#endif
}
struct reload_foreach_closure {
@ -88,13 +96,15 @@ reload_foreach_cb (SoundEvent *event, gpointer data)
closure = data;
key = sound_event_compose_key (event);
#ifdef HAVE_ESD
/* We need to free up the old sample, because
* esd allows multiple samples with the same name,
* putting memory to waste. */
sid = esd_sample_getid(gnome_sound_connection_get (), key);
if (sid >= 0)
esd_sample_free(gnome_sound_connection_get (), sid);
#endif
/* We only disable sounds for system events. Other events, like sounds
* in games, should be preserved. The games should have their own
* configuration for sound anyway.
@ -141,32 +151,40 @@ apply_settings (void)
static int event_changed_old = 0;
int event_changed_new;
gboolean enable_esd;
gboolean enable_sound;
gboolean event_sounds;
struct reload_foreach_closure closure;
client = gnome_settings_daemon_get_conf_client ();
enable_esd = gconf_client_get_bool (client, "/desktop/gnome/sound/enable_esd", NULL);
#ifdef HAVE_ESD
enable_sound = gconf_client_get_bool (client, "/desktop/gnome/sound/enable_esd", NULL);
#else
enable_sound = TRUE;
#endif
event_sounds = gconf_client_get_bool (client, "/desktop/gnome/sound/event_sounds", NULL);
event_changed_new = gconf_client_get_int (client, "/desktop/gnome/sound/event_changed", NULL);
closure.enable_system_sounds = event_sounds;
if (enable_esd) {
if (enable_sound) {
if (gnome_sound_connection_get () < 0)
start_esd ();
else if (set_standby) {
start_gnome_sound ();
#ifdef HAVE_ESD
else if (set_esd_standby) {
esd_resume (gnome_sound_connection_get ());
set_standby = FALSE;
set_esd_standby = FALSE;
}
#endif
} else {
#ifdef HAVE_ESD
if (!set_esd_standby)
#endif
stop_gnome_sound ();
}
} else if (!enable_esd && !set_standby)
stop_esd ();
if (enable_esd &&
if (enable_sound &&
(!inited || event_changed_old != event_changed_new))
{
SoundProperties *props;