wacom: Fix x/y ranges' swapping when calibrating on rotated screens
The previous axis swapping code would oddly rely on the input coordinates remaining on untransformed device coordinates, while those are gotten on screen coordinates (hence rotated), this would cause swapping not to kick in, and result in swapped X/Y scaling to be applied to X/Y ranges. So make the axis swapping code be calculated upon screen coordinates, as the collected points already are, and swap the applied scalings if necessary. Also, the code that swapped coordinates before returning to the caller would scramble min/max values when swapping x/y. Fix that too, minimum and maximum should stay like that when swapping axes. https://bugzilla.gnome.org/show_bug.cgi?id=732442
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1 changed files with 17 additions and 9 deletions
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@ -141,20 +141,28 @@ finish (struct Calib *c,
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if (c->num_clicks != 4)
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return FALSE;
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/* Should x and y be swapped? */
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swap_xy = (abs (c->clicked_x [UL] - c->clicked_x [UR]) < abs (c->clicked_y [UL] - c->clicked_y [UR]));
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/* Should x and y be swapped? If the device and output are wider
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* towards different axes, swapping must be performed
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*/
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swap_xy = (c->geometry.width > c->geometry.height) !=
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((c->old_axis.x_max - c->old_axis.x_min) > (c->old_axis.y_max - c->old_axis.y_min));
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if (swap_xy)
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{
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SWAP(int, c->clicked_x[LL], c->clicked_x[UR]);
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SWAP(int, c->clicked_y[LL], c->clicked_y[UR]);
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}
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SWAP (int, c->geometry.width, c->geometry.height);
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/* Compute min/max coordinates. */
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/* These are scaled using the values of old_axis */
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scale_x = (c->old_axis.x_max - c->old_axis.x_min)/(float)c->geometry.width;
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scale_y = (c->old_axis.y_max - c->old_axis.y_min)/(float)c->geometry.height;
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/* Swap back for usage with the collected click points, which are in screen
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* coordinates, hence possibly rotated.
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*/
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if (swap_xy)
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SWAP(gdouble, scale_x, scale_y);
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axis.x_min = ((((c->clicked_x[UL] + c->clicked_x[LL]) / 2)) * scale_x) + c->old_axis.x_min;
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axis.x_max = ((((c->clicked_x[UR] + c->clicked_x[LR]) / 2)) * scale_x) + c->old_axis.x_min;
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scale_y = (c->old_axis.y_max - c->old_axis.y_min)/(float)c->geometry.height;
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axis.y_min = ((((c->clicked_y[UL] + c->clicked_y[UR]) / 2)) * scale_y) + c->old_axis.y_min;
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axis.y_max = ((((c->clicked_y[LL] + c->clicked_y[LR]) / 2)) * scale_y) + c->old_axis.y_min;
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@ -171,8 +179,8 @@ finish (struct Calib *c,
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/* If x and y has to be swapped we also have to swap the parameters */
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if (swap_xy)
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{
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SWAP(int, axis.x_min, axis.y_max);
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SWAP(int, axis.y_min, axis.x_max);
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SWAP (int, axis.x_min, axis.y_min);
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SWAP (int, axis.x_max, axis.y_max);
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}
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*new_axis = axis;
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