gnome-control-center/panels/wacom/calibrator/cc-target-actor.c
Bastien Nocera 95f613bee1 wacom: Fix ~100 pixel offset when calibrating
The calibration gui code moved the targets to x,y, instead of
placing the centre of the target at x,y, leading to a 47 pixel
(half the target's size) offset in both directions (thus 67 pixels
deviation as Pythagorus would tell us).
2013-10-09 12:55:29 +02:00

233 lines
7.1 KiB
C

/*
* Copyright © 2013 Red Hat, Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* Author: Joaquim Rocha <jrocha@redhat.com>
*/
#include <math.h>
#include "cc-target-actor.h"
#define CC_TARGET_ACTOR_GET_PRIVATE(obj) (G_TYPE_INSTANCE_GET_PRIVATE ((obj), CC_TARGET_ACTOR_TYPE, CcTargetActorPrivate))
#define CROSS_LINES 47
#define TARGET_DIMENSION (CROSS_LINES * 2)
#define CROSS_CIRCLE 7
#define CROSS_CIRCLE2 27
#define TARGET_SHOW_ANIMATION_DURATION 500
#define TARGET_HIDE_ANIMATION_DURATION 200
struct _CcTargetActorPrivate
{
gdouble pos_x;
gdouble pos_y;
};
G_DEFINE_TYPE (CcTargetActor, cc_target_actor, CLUTTER_TYPE_ACTOR);
static ClutterTransition *
get_target_show_animation (ClutterActor *target, const gchar *property)
{
ClutterTransition *transition;
transition = clutter_property_transition_new (property);
clutter_timeline_set_progress_mode (CLUTTER_TIMELINE (transition),
CLUTTER_EASE_OUT_BACK);
clutter_timeline_set_duration (CLUTTER_TIMELINE (transition),
TARGET_SHOW_ANIMATION_DURATION);
clutter_transition_set_animatable (transition,
CLUTTER_ANIMATABLE (target));
clutter_transition_set_from (transition, G_TYPE_FLOAT, 0.0);
clutter_transition_set_to (transition, G_TYPE_FLOAT, 1.0);
return transition;
}
static ClutterTransition *
get_target_hide_animation (ClutterActor *target, const gchar *property)
{
ClutterTransition *transition;
transition = get_target_show_animation (target, property);
clutter_timeline_set_progress_mode (CLUTTER_TIMELINE (transition),
CLUTTER_EASE_OUT);
clutter_timeline_set_duration (CLUTTER_TIMELINE (transition),
TARGET_HIDE_ANIMATION_DURATION);
clutter_transition_set_from (transition, G_TYPE_FLOAT, 1.0);
clutter_transition_set_to (transition, G_TYPE_FLOAT, 0.0);
return transition;
}
static void
show_target (CcTargetActor *self)
{
ClutterTransition *transition;
transition = get_target_show_animation (CLUTTER_ACTOR (self), "scale-x");
clutter_timeline_start (CLUTTER_TIMELINE (transition));
transition = get_target_show_animation (CLUTTER_ACTOR (self), "scale-y");
clutter_timeline_start (CLUTTER_TIMELINE (transition));
}
static void
on_target_animation_complete (ClutterTimeline *timeline,
CcTargetActor *self)
{
CcTargetActorPrivate *priv;
priv = CC_TARGET_ACTOR_GET_PRIVATE (self);
clutter_actor_show (CLUTTER_ACTOR (self));
clutter_actor_set_position (CLUTTER_ACTOR (self),
priv->pos_x,
priv->pos_y);
show_target (self);
}
static void
draw_target (ClutterCairoTexture *texture,
cairo_t *cr,
gint width,
gint height,
gpointer data)
{
cairo_set_source_rgb(cr, 1.0, 1.0, 1.0);
cairo_set_line_width(cr, 1);
cairo_move_to(cr, 0, height / 2.0);
cairo_rel_line_to(cr, width, 0);
cairo_move_to(cr, width / 2.0, 0);
cairo_rel_line_to(cr, 0, height * 2);
cairo_stroke(cr);
cairo_set_line_width(cr, 2);
cairo_arc(cr, width / 2.0, height / 2.0, CROSS_CIRCLE, 0.0, 2.0 * M_PI);
cairo_stroke(cr);
cairo_set_line_width(cr, 5);
cairo_arc(cr, width / 2.0, height / 2.0, CROSS_CIRCLE2, 0.0, 2.0 * M_PI);
cairo_stroke(cr);
}
static void
cc_target_actor_init (CcTargetActor *self)
{
ClutterContent *content;
ClutterPoint anchor;
CcTargetActorPrivate *priv;
priv = CC_TARGET_ACTOR_GET_PRIVATE (self);
priv->pos_x = .0;
priv->pos_y = .0;
content = clutter_canvas_new ();
clutter_actor_set_content (CLUTTER_ACTOR (self), content);
g_object_unref (content);
clutter_canvas_set_size (CLUTTER_CANVAS (content),
CROSS_LINES * 2,
CROSS_LINES * 2);
g_signal_connect (CLUTTER_CANVAS (content),
"draw",
G_CALLBACK (draw_target),
self);
clutter_content_invalidate (content);
anchor.x = .5;
anchor.y = .5;
g_object_set (self, "pivot-point", &anchor, NULL);
}
static void
cc_target_actor_get_preferred_width (ClutterActor *actor,
gfloat for_height,
gfloat *min_width_p,
gfloat *natural_width_p)
{
*min_width_p = CROSS_LINES * 2;
*natural_width_p = CROSS_LINES * 2;
}
static void
cc_target_actor_get_preferred_height (ClutterActor *actor,
gfloat for_width,
gfloat *min_height_p,
gfloat *natural_height_p)
{
*min_height_p = CROSS_LINES * 2;
*natural_height_p = CROSS_LINES * 2;
}
static void
cc_target_actor_class_init (CcTargetActorClass *klass)
{
ClutterActorClass *clutter_actor_class = CLUTTER_ACTOR_CLASS (klass);
clutter_actor_class->get_preferred_width = cc_target_actor_get_preferred_width;
clutter_actor_class->get_preferred_height = cc_target_actor_get_preferred_height;
g_type_class_add_private (klass, sizeof (CcTargetActorPrivate));
}
/* Move the _center_ of the target to be at (x,y) */
void
cc_target_actor_move_center (CcTargetActor *self, gdouble x, gdouble y)
{
g_return_if_fail (CC_IS_TARGET_ACTOR (self));
CcTargetActorPrivate *priv;
ClutterTransition *transition;
gboolean target_visible;
priv = CC_TARGET_ACTOR_GET_PRIVATE (self);
priv->pos_x = x - (TARGET_DIMENSION / 2);
priv->pos_y = y - (TARGET_DIMENSION / 2);
g_object_get (self, "visible", &target_visible, NULL);
if (target_visible)
{
transition = get_target_hide_animation (CLUTTER_ACTOR (self), "scale-x");
clutter_timeline_start (CLUTTER_TIMELINE (transition));
transition = get_target_hide_animation (CLUTTER_ACTOR (self), "scale-y");
clutter_timeline_start (CLUTTER_TIMELINE (transition));
g_signal_connect (CLUTTER_TIMELINE (transition),
"completed",
G_CALLBACK (on_target_animation_complete),
self);
}
else
{
clutter_actor_show (CLUTTER_ACTOR (self));
clutter_actor_set_position (CLUTTER_ACTOR (self), priv->pos_x, priv->pos_y);
show_target (self);
}
}
ClutterActor *
cc_target_actor_new (void)
{
return g_object_new (CC_TARGET_ACTOR_TYPE, NULL);
}