gnome-control-center/capplets/screensaver/screensavers/ant.xml
Richard Hestilow 1d840a3813 Install all pixmaps. (pixmaps_DATA): Add blank-screen.png.
2001-08-09  Richard Hestilow  <hestilow@ximian.com>

	* Makeflie.am (EXTRA_DIST): Install all pixmaps.
	(pixmaps_DATA): Add blank-screen.png.

	* pref-file.c: Replace "programs" value with a regenerated
	string.
	(print_aligned_row): Added.
	(print_list_to_str): Added.

	* preferences.h (Screensaver): Add new fields "filename",
	"compat_command_line", "fakepreview", and "fakes",
	to deal with the new xml storage.
	(Preferences): Add new fields "savers_hash" and "invalidsavers".

	* preferences.c (screensaver_list_prepend_dir): Added.
	(screensaver_cmp_func): Added.
	(screensaver_list_load): Added.
	(preferences_new): Initialize savers_hash.
	(clean_saver_list): Added.
	(preferences_load): Load screensavers from xml.
	(parse_arg_default): Added.
	(screensaver_read_xml): Updated for the new format.
	(screensaver_new_from_file): Added.

	* prefs-widget.c (double_click_cb): Added.
	(): Remove right click menu, add double click handler.
	(model_is_cell_editable): Fix for etable bug.
	(random_timeout_cb): Avoid vidwhacker and webcollage.
	* preview.c: Optionally show fakepreview if set, and
	deal with compat_command_line, and refresh pixbufs.
	(command_exists): Renamed to rc_command_exists.

	* rc-parse.c: (parse_screensaver_list): Merely update
	the existing entries, via the provided hash.

	* screensaver-prefs-dialog.c (get_argument_data): Just
	find the xml file using ::filename.

	* screensavers/magic.pl.in: Added.
	* screensavers/Makefile.am: Generate .xml.h files for translators,
	and install all .xml files and .png files, and run magic.pl on
	make install.
2001-08-10 03:36:17 +00:00

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XML

<?xml version="1.0" encoding="ISO-8859-1"?>
<screensaver name="ant" _label="Ant">
<command arg="-root"/>
<!-- This is an XLOCKMORE based hack -->
<!-- Specific options for XLOCKMORE program ... -->
<boolean id="sharpturn" _label="Sharp turns"
arg-set="-sharpturns" test="sharpturns"/>
<boolean id="truchet" _label="Truchet lines"
arg-set="-truchet" test="truchet"/>
<!-- Generic XLOCKMORE options... -->
<number id="speed" _label="Speed" _low-label="Slow" _high-label="Fast"
type="slider" low="0" high="80000" arg="-delay %"
from-cli-conv="80000 - var" to-cli-conv="80000 - var"
default="79000"/>
<number id="cycles" _label="Timeout" _low-label="Small" _high-label="Large"
type="slider" low="0" high="8000000" arg="-cycles %"
default="40000"/>
<hgroup>
<select id="rand_count">
<option id="rand" _label="Random"/>
<option id="specific" _label="Specific"
test="count" enable="count"/>
</select>
<number id="count" _label="number of Ants"
type="spinbutton" low="0" high="100" arg="-count %"
default="1"/>
</hgroup>
<hgroup>
<select id="rand_size">
<!-- <option id="rand" _label="Random size upto" enable="neg_size"/> -->
<option id="rand" _label="Random size upto"/>
<option id="specific" _label="Specific size of"
test="size > 0" enable="pos_size"/>
</select>
<!-- **** Need to be able to say "if rand: -size" -->
<number id="size"
type="spinbutton" low="0" high="18" arg="-size %"
default="8"/>
</hgroup>
<number id="ncolours" _label="Number of colours"
_low-label="Two" _high-label="Many"
type="slider" low="2" high="16384" arg="-ncolors %"
default="64"/>
<select id="neighbors">
<option id="rand" _label="Randomize"/>
<option id="three" _label="Three Sided cells"
arg-set="-neighbors 3" test="neighbors = 3"/>
<option id="four" _label="Four Sided cells"
arg-set="-neighbors 4" test="neighbors = 4"/>
<option id="six" _label="Six Sided cells" enable="sharpturn"
arg-set="-neighbors 6" test="neighbors = 6"/>
<option id="nine" _label="Nine Sided cells"
arg-set="-neighbors 9" test="neighbors = 9"/>
<option id="twelve" _label="Twelve Sided cells" enable="sharpturn"
arg-set="-neighbors 12" test="neighbors = 12"/>
</select>
<select id="use_color">
<option id="mono" _label="Monochrome" arg-set="-mono" test="mono"/>
<option id="color" _label="Full Color" enable="ncolours"/>
</select>
<_description>A cellular automaton that is really a two-dimensional Turing machine: as the heads (``ants'') walk along the screen, they change pixel values in their path. Then, as they pass over changed pixels, their behavior is influenced. Written by David Bagley.</_description>
</screensaver>